Quick Answer
- In the books, Threshing is an annual event at Basgiath War College where first-year riders enter the valley and dragons choose.
- Dragons can bond you, ignore you or burn you.
- Threshing Day (Sept 29, 2026) is a book of short stories about fan-favorite riders and their Threshing moments.
- Dragonkind (Oct 1, 2026) recreates Threshing as an interactive adventure written by Rebecca Yarros herself.
§1 Threshing in the Books
In Rebecca Yarros' Fourth Wing series, Threshing is the most dangerous ritual in the Empyrean—the moment when first-year riders enter a valley and dragons decide whether to bond, ignore, or kill them. It is an annual event. Dragons choose their riders in seconds. The chosen live. The rejected must leave. The unlucky die.
Threshing is not a test you can study for. You cannot prepare for which dragon will choose you or what it will ask of you. You can only enter, survive the valley, and hope a dragon sees you as worthy.
In Fourth Wing, the protagonist Violet enters Threshing and is bonded by Tairn, a black morningstartail—the rarest breed. Other riders bond reds, greens, browns, oranges, and blues. Some die. Some refuse to enter. The diversity of outcomes is part of the mystery: no one knows which dragons are in the valley, how many, or what they want.
§2 Threshing in Dragonkind
Dragonkind recreates the Threshing as a choose-your-own-adventure game. When you enter the Threshing on dragonkind.com, you experience a branching narrative written by Rebecca Yarros. Every choice you make steers the story. Every choice locks you into a new path.
You encounter dragons—reds, greens, browns, oranges, blues, and possibly blacks. You meet injured cadets and learn to balance survival with compassion. You climb trees and face decisions with no perfect answer. Some paths lead to death. Some lead to a dragon choosing you.
The game has randomness: not every scene plays out the same way twice, and rare options (like the shadow leading to black dragons) appear unpredictably. But your choices are what matter most. The story branches on what you choose to do.
§3 How the Game Mirrors the Books
The ritual: Both the books and the game feature Threshing as a high-stakes bonding event. The stakes feel real in both.
The dragons: The same six colors exist in the books and the game. They have the same personalities and prefer the same kinds of riders. A red dragon in the books is angry and direct. A red dragon in Dragonkind expects the same confidence from you.
Lineages: Dragon bloodlines from the books appear in Dragonkind. If you bond a Rynonian brown dragon in the game, you are bonding from the same lineage as book characters.
The mystery: In the books, no one can predict which dragon will choose them. In the game, the same mystery holds. You can improve your odds by making smart choices, but luck plays a role. Some runs will fail no matter what you choose.
The signet: In the books, bonding a dragon unlocks a unique magical signet. In Dragonkind, bonding a dragon in October points toward the manifestation of signets in May.
§4 Threshing Day (2026)
Threshing Day is a book published by Red Tower Books on September 29, 2026—just before Dragonkind launched. It is a collection of thirteen short stories, each telling the Threshing story of a fan-favorite character from the Fourth Wing series. Each story is illustrated by Joe Requeza, an artist known for the series' aesthetic.
The book fills a gap: readers see Threshing from multiple perspectives. Some riders bond their dragons easily. Some face terrifying choices. Some die. The variety of outcomes reflects the game's randomness and the impossibility of predicting the valley.
Unlike the game, Threshing Day stories are fixed—you read them knowing the outcome. But the game, like Threshing in the books, lets you decide the outcome. You enter not knowing if you will return with a dragon or in a body bag.
§ FAQ
Do I need to read Fourth Wing to play Dragonkind?
No. Dragonkind stands alone as a complete game. But if you have read the books, you will notice many details that echo the series: dragon colors, the Threshing ritual, lineages, and the concept of signets.
Is the Dragonkind game canon to the books?
That is unclear. Rebecca Yarros wrote every pathway herself and called the site one of the only parts of the world that is entirely hers. Whether your personal Threshing counts as canon has not been stated.
What book do I start with?
Start with Fourth Wing (2023), the first book in the Empyrean series, followed by Iron Flame (2023) and Onyx Storm (2025). Threshing Day (2026) is a companion collection of short stories, not book four.
Are the dragons in the game the same as in the books?
Dragons follow the same rules and culture in both, but the individual dragons are different. Tairn (Violet's dragon in the books) exists in the books but is not guaranteed in your Dragonkind game.
Can I bond Tairn or other book dragons in Dragonkind?
Players have not reported bonding a named dragon from the books. Some players do report dragons from the same lineage as book dragons, such as the Wybjorian line shared with Deigh and Thoirt.